
MK23
MK23 hard-surface weapon study with finished renders, CAD views, and model iterations.
BOBOH'S PORTFOLIO (2026)
Game Developer, Programmer, 3D Artist & UI/UX Designer
Hello, i'm J.D aka. BOBOH. My expertise spans game systems, programming, 3D modelling & texturing, VFX and UI/UX design.
I'm one of the developers behind the upcoming REVOLT series.
Below is a collection of my work.Im currently not taking commissions.
3D ART / GAME SYSTEMS / MISC & GITHUB

MK23 hard-surface weapon study with finished renders, CAD views, and model iterations.

Yeetgun hard-surface weapon study with finished renders, CAD views, and model iterations.

MC51 / G3 hard-surface weapon study with finished renders, CAD views, and model iterations.

R34 GTR modelling study with CAD and rendered views of the vehicle or mechanical prop.

REVOLT Concept Art and visual-development work created for the REVOLT project.

Federal Headquarters environment study covering architecture, interiors, layout, lighting, and world-building.

A selection of gameplay systems, production renders, interface work, and visual development created for REVOLT: Civil Unrest.

Interface explorations for readable in-game information, player feedback, and a coherent visual identity inside the REVOLT Roblox project.

A motion-led opening sequence designed to establish the visual tone of REVOLT: Civil Unrest.

An interactive audiovisual installation that turns a MIDI performance into the life story of a projected digital line.

An Android fitness-planning prototype with five Compose destinations and a floating AI coach conversation.

An interactive web experience showing how small recurring expenses can develop over time through a calculator, quiz, and guided story.

A Python and Pygame multiplayer project built around separated client, server, and shared gameplay packages with automated tests.